Does Izotope Rx- 7 Work With Apollo Twin
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With their hefty low–frequency content, vocal plosives are obvious as the blobs at the bottom of the spectral display.
Ozone 9 helps make mastering easier with AI-powered assistive audio tools that give you an instant starting point. New source separation technology in Master Rebalance lets you correct instrument levels before starting your master, or add excitement to key sections. RX Audio Editor AUTHORIZATION Page 7 After opening a plug-in from the RX Plug-in Pack and launching the Authorization Wizard, perform the following steps to complete the authorization process online: 1. Click on “Authorize.” 2. Enter the serial number, using all capital letters, as it is shown in the purchase confirmation email. IZotope RX was developed to work on Mac OS X 10.5 or later. The iZotope RX installer is commonly called izotoperxv401b.dmg, izotoperxv210.dmg, iZotopeRXv201.dmg or izotoperxv202.dmg etc. Our antivirus check shows that this Mac download is clean. The actual developer of this Mac application is iZotope, Inc. Here's What iZotope Say About RX 7 Give Your Post Production Game a Boost. As the industry leader in audio repair, RX 7 introduces Repair Assistant and Music Rebalance, plus tools for any audio post production job. RX Audio Editor AUTHORIZATION Page 7 After opening a plug-in from the RX Plug-in Pack and launching the Authorization Wizard, perform the following steps to complete the authorization process online: 1. Click on “Authorize.” 2. Enter the serial number, using all capital letters, as it is shown in the purchase confirmation email. MAC Mini Server (2012) Quad Core i7 - 2,6GHz - RAM 16Go - 2 internal SSD OSX 10.12.6 1 APOLLO-8P 2 APOLLO-QUAD TB 2 SATELLITE-TB-QUAD EVE AUDIO SC 208 GENELEC 8020 A BEYER DYNAMICS DT 770 CUBASE 9.5 PRO STUDIO ONE PRO 4 MELODYNE Studio 4 IZOTOPE RX-7 Standard.
The latest version of iZotope’s RX adds some interesting features — but do they have musical applications?
Restoration software of a kind which is relatively easy to use and which gives decent results is a comparatively new sector of the music software market. Someone will tell me that the DeNoise module in Sonic Solutions was probably in the vanguard here, but my own first encounter with this class of tool was CEDAR Retouch, fitted as an optional extra in the SADiE system which we used to record, edit and master classical recordings a decade ago. It was expensive, but invaluable: recording engineers’ nightmares such as piano pedal thumps, piano stool creaks, even lip smacks and the occasional cough no longer demanded a re–take, but could be eliminated, or substantially reduced, in post–production.
I originally bought iZotope RX2 to do some fairly heavy restoration work on a series of 1970s live operas that I was remastering for issue on DVD and accompanying CD. Sod’s Law dictated that the job came in just after I’d sold my SADiE system, and the built–in Spectral Cleaning facility in Magix’s Sequoia could not do all that was needed. Other offerings were beyond the budget, so RX2 fitted the bill perfectly, and I still think that the Advanced version is a whole lot of professional software solution for a relatively small outlay. Only after those projects were completed did I begin to realise how tightly woven into my mastering approach it would become.
In For Repairs
I have now been using iZotope RX2 since it was released in 2010. Apart from the DAW itself, it is the one piece of software that I have found to be indispensable, and I have used it on pretty much every mastering session. RX can play almost any file, and has frequently opened recalcitrant formats which had standard DAWs flummoxed. It has exceedingly good sample–rate conversion (with MBit+ dithering) and, of course, it can repair sonic damage, ameliorating those bad–luck moments in live recordings and unnoticed horrors in studio recordings which cannot be recalled and undone. Even with projects that did not call for large–scale restoration work, it was good to be able to identify such momentary irritations as vocal glitches, the base of a mic stand being kicked, the studio cat, mic capsule distortions, clunks, coughs and so on, and quickly brush them aside. And that was only the Spectral Repair feature, which provides a highly informative visual interface for spotting and addressing these problems.
In my mastering suite, with its revealing acoustics and speakers with extended bass response, I often encounter vocal plosives and very fast transient clicks that have been missed by the client and the engineer. The pictures show how these look in the RX4 main display: the click is shown in Linear mode, as digital clicks have content across the whole frequency spectrum, while the vocal pop is shown in Extended Log mode because plosives have a great deal of low–end content. Professional dj mixer vinyl siding. Each of these issues took just a few seconds to eliminate entirely in RX4: lasso the problem area, press ‘R’ for repair, and the offending item is attenuated to inaudibility. More complex problem sounds have more complex repair modes, but with a little experience, they are barely any more difficult to implement.
A rogue click is clearly visible in RX4’s spectral display.
It’s worth noting that iZotope present RX as software that can find application across all kinds of audio work. However, although many of the features of RX that I find useful when working with musical content are also useful for non–music audio work, the converse doesn’t always apply. In other words, there are some tools in RX which are very useful in non–musical applications, yet have less immediate use in music production. iZotope themselves sort the modules according to function, into Restoration, Production and Utility groups.
Three: The Magic Number
Late in 2013, iZotope released version 3 of RX. Not only did RX3 sport an entirely new, and very much more ergonomically optimised user interface, but it also included interesting new modules in all of the functional groups, and several previously Advanced–only features were incorporated into the much more affordable Standard version. As these included the excellent sample–rate conversion algorithms, this made the standard version of RX very much more attractive to a wider base of music engineers. Hugh Robjohns reviewed RX3 in full in the February 2014 issue (www.soundonsound.com/sos/feb14/articles/izotope–rx3.htm), so I don’t want to repeat too much of what was said then here, but it is worth re–emphasising the gist of the conclusion of that review, which was that RX3 is a worthwhile investment for anyone involved in professional music production, and that the upgrade from RX2 was also, as they say, a no–brainer.
In RX4 another advanced module, the Dialogue Denoiser, has made the same migration to Standard. iZotope are wise to have this divide, as not every engineer will need the Advanced–only functions, which are often quite specialised — and as I think the Advanced version is good value for money, this makes the Standard Version a bit of a bargain.
Pillar To Post–production
If RX3 represented quite a large leap forward from RX2, then RX4 is a smaller step in the same direction. New features include Clip Gain and a Clip Leveler, which do pretty much what their names suggest; less standard, and potentially more interesting, are features and modules such as RX Connect (see box), EQ Match and Ambience Match.
I mentioned earlier that some of RX’s existing features are targeted mainly at non–musical applications, and in fact, the two new modules in RX4 probably fall into this category. Ambience Match is not, despite the name, a convolution reverb, or indeed any kind of reverb. And while EQ matching — the idea of capturing the frequency responses of source and target tracks, and computing an EQ curve to make the former sound like the latter — arguably has a place in mastering and music production, the EQ Match feature in RX4 is so basic as to be of limited use. It is nothing like as sophisticated as Harbal (www.soundonsound.com/sos/feb13/articles/harbal-3.htm), nor even the Matching EQ feature in iZotope’s own Ozone mastering software. In the latter, the capture process produces visual curves for the overall EQ and difference EQ changes which can be overlaid to allow them to be compared and, if necessary, modified. EQ Match in RX is a greatly simplified form of this. The screenshot shows the UI dialogue, and the manual is quite succinct: after you have opened the EQ Match module, it tells you to “make a selection in a file; click Learn; make another selection; click Process.”
RX4’s EQ Match feature is more basic than its counterpart in iZotope’s own Ozone mastering software.
For musical needs, I would say that this implementation falls short of being really useful. Most music engineers would want much more information and much more control over EQ changes applied to their tracks. But as I’ve indicated, this module is probably more likely intended for certain non–musical applications where such immediacy (and very good results given the simplicity) is an advantage in itself. I can illustrate this better by introducing the Ambience Match module at this point and showing how they operated together when I revisited an audio–book project I worked on last year.
Voices & Choices
The main recording for the audio book, which featured a number of different voices, was done in a London hotel. But then sometime later editing changes were made to the text itself, and so certain passages of the book had to be re–recorded. Some of this took place in my own small studio in Norfolk, using the mic with which we’d recorded the originals; but one particular reader could not travel that far, so recorded the changes at a more convenient local facility with a different microphone and sent me the results to be edited in. At the time, this gave me an awful lot of extra work to do. There were clearly mismatches of vocal tone and also background ‘room tone’ (low–level ambient sound), and though I could EQ the vocal sound to minimise the differences, the only way I could make sure that there was no clearly audible difference in the rooms was to cut a small piece of room tone from the very beginning of the original recording, edit it to a usable length and mix it in, ducking it with the vocals. It worked just about well enough, but it took an awful long time.
For the purposes of this review, I revisited this nightmare with RX4 and it took me 15 minutes. Though the voices were the same, the use of different spaces, placements, mics and preamps meant there were tonal differences between the original and later recordings. The original recording was warmer and smooth, the re–recording to edit in was less so in both regards — but the RX4 EQ Match module made a very passable attempt to live up to its name, and I think I would have been happy to use the result had I had the chance to do so.
The new Ambience Match feature is designed to ensure that room tone can be made consistent when editing together recordings from different sources.
The room tone was very different between the two versions: although the original recordings were not exactly noisy, there was a very specific ‘hotel room’ sound to the silence, with a faint air–con motoring away somewhere in the basement. The re–recordings, made in recording studios, had much quieter, almost silent backgrounds, and this was easily perceptible when the original section segued into the edit. This is where Ambience Match came in. As you can see from the screenshot, it has the same minimalist interface as EQ Match. Fingerprinting the room tone from the original and adding it to new edits was very easy, and it took just a couple of experimental passes to get the level right. I had hoped that Ambience Match was going to be rather more — conceptually, it’s really just the Denoise module working in reverse, as the manual almost admits — but fitting horses to courses enabled it to show its proper strength. It also found a use in classical editing: many producers still insist that recordings do not fade to digital silence between movements and between separate pieces, so the editor has to edit in room tone recorded at the beginning of the session to give the illusion of a continuing live recital (ha!). Editing virtual silences together is a pastime for the seventh circle of Hell, so Ambience Match could be a real boon there.
Conclusion
As I have made clear, I find iZotope RX4 indispensable in almost every post–production project, including mastering and its manifold responsibilities. I also think the asking price is not a great deal for a professional facility to pay for a professional product, and that the ‘missing’ features of the Standard version that allow it to be offered pretty much at bargain price are less likely to be missed by music users. So RX4 is a great upgrade for users of RX2, and a great buy for those who are yet to feel the love at all. But is it a good upgrade for present users of RX3? I think it all depends on just how much use can be made by the purchaser of the half–dozen or so substantial new features. For those in film and speech post–production, this might be all of them; for some, like myself, who specialise in music but have a serious sideline in speech and restoration, that might be two or three; but for some music–only facilities, it might not be quite enough to justify the move just yet.
Only Connect
It is possible to use iZotope RX in two different ways: as an adjunct to a DAW, or in stand–alone mode. Even in RX2, there was already a facility which enabled Spectral Repair as a plug–in from within a DAW. In RX4 this has been replaced by a more fully featured ‘round trip’ capability called RX Connect. The idea is that, without leaving your DAW, you can either send a clip from your DAW for Analysis in RX (a one–way ticket) or you can send it for Repair and then return it to the DAW (a two–way ticket). One issue that can arise is that if your DAW does not ‘surrender’ its audio channels to RX when that is operating, then nothing routed through RX can be monitored. Enter an ingenious solution called RX Monitor, which gets around this problem by operating in the DAW as a virtual instrument through which the RX output can be played via the DAW’s non–surrendered channels.
I tried RX Connect in a mastering context, and it worked as advertised, but because there were a few menu items to negotiate and you need to pre-open the stand-alone version of RX, I found that it was just as easy for me to minimise the DAW, open RX in stand-alone mode, and work directly on the WAV file. Things changed dramatically, though, when I was working on a classical editing project where the fragments of music to be edited together were drawn from up to 100 different takes, hence 100 different WAV files. When doing this kind of work in the past, the technique I use now when mastering would not have been viable, as it would have meant opening all of those 100 different files, rather than the single one being worked on in mastering. Instead, I would deal with noises and suchlike by noting their time position in the overall piece, compiling the final edit and only then going to RX. It never occurred to me that there could be a better way — but this is where RX Connect starts to make much more sense. A process that is relatively unwieldy when compared to opening the stand-alone version for occasional work on a single WAV file becomes the clear winner when compared to opening and searching in 100 or more separate audio files! And also, as often happens, what seems a bit awkward when you are consciously concentrating on each step in the process becomes second nature and much easier as familiarity and muscle memory kicks in. Of course, there was a time when making up a DDPi file seemed like a lot of work..
Pros
- Better integration for those who like to carry out their restoration tasks within a DAW.
- EQ and Ambience Match can help when you need to edit together recordings made under different circumstances.
- Still offers excellent value for money.
Cons
- The new features are arguably more useful in post–production than in music work.
Summary
RX4 is a worthy update to perhaps the best–value restoration package on the market, though it perhaps won’t be an essential one for users who work only with music recordings.
information
Overview
Time & Pitch uses iZotope’s sophisticated Radius™ algorithm to give you independent control over the length and pitch of your audio. It is useful for retuning audio to fit in a mix better, or adjusting the length of audio to deal with BPM or time code changes.
Pitch Contour Module
- The Pitch Contour module can be used for faster pitch shifting with the ability to correct variations in pitch over time.
iZotope Radius
iZotope Radius™ is a world-class time-stretching and pitch-shifting algorithm. You can easily change the pitch of a single instrument, voice, or entire ensemble while preserving the timing and acoustic space of the original recording. iZotope Radius is designed to match the natural timbres even with extreme pitch shifts.
Does Izotope Rx- 7 Work With Apollo Twins
Controls
- ALGORITHM: You should use Solo mode only when processing a single instrument with a clearly defined pitch. The human voice is a good candidate for solo mode, as are most stringed instruments, brass instruments, and woodwinds. For most other types of source material, Radius mode will usually offer better results. If speed is important, use the Radius RT mode.
- SOLO: In Solo mode, the adaptive window size can significantly affect the quality of Radius’s output.
- If the adaptive window size is too small, you will hear a squeaking noise which sounds like the pitch of the audio is changing very rapidly.
- If the adaptive window size is too large then the sound will become grainy as you will begin to hear portions of it being repeated.
- A good approach is to start with the default window size of 37 ms. If the results are unsatisfactory, increase the window size until the squeaking noise described above does not occur. If you cannot get the distortion to disappear, switch to Radius mode for processing.
- Lower pitched instruments and voices may require a longer adaptive window size than the default, but very long adaptive window sizes can cause audible repeating slices of audio.
- If the adaptive window size is too small, you will hear a squeaking noise which sounds like the pitch of the audio is changing very rapidly.
- Formant Correction: Formants are the resonant frequency components of voice that tend to be perceived as characteristics like age and gender. You can shift formants independently of pitch and time by enabling Shift Formants.
- Typically you will leave the Formant Shift Strength set to 1 (full strength) and the Formant Shift Semitones set to 0.
- If you hear what sounds like an EQ adjustment to your audio, you can try lowering the strength to reduce this artifact.
- To achieve special effects, for example to change the perceived gender of a human voice, try adjusting the semitones to a value other than 0.
- Typically you will leave the Formant Shift Strength set to 1 (full strength) and the Formant Shift Semitones set to 0.
- STRETCH RATIO: Determines how much the resulting audio will be stretched in time.
- Values between 12.5% and 100% will cause the audio to speed up without affecting pitch, resulting in a shorter audio file.
- Values between 100% and 800% will cause the audio to slow down without affecting pitch, giving you a longer audio file.
- Values between 12.5% and 100% will cause the audio to speed up without affecting pitch, resulting in a shorter audio file.
- BPM CALCULATOR: If you are using Radius to process audio for a tempo change, you can also adjust the stretch ratio with the BPM Calculator.
- PITCH SHIFT: Controls the amount of pitch shifting up or down that will be applied to the audio.
- ALGORITHM: The Algorithm drop-down menu has three options:
- RADIUS: designed to work well with polyphonic material such as mixes with more than one instrument, as well as non-harmonic material such as drum loops or rhythmic audio. This is the highest-quality option for most sources.
- SOLO INSTRUMENT: designed for monophonic pitched material such as a stringed instrument or human voice.
- RADIUS RT: Good quality, polyphonic, but faster than Radius.
- RADIUS: designed to work well with polyphonic material such as mixes with more than one instrument, as well as non-harmonic material such as drum loops or rhythmic audio. This is the highest-quality option for most sources.
- TRANSIENT SENSITIVITY: Determines the algorithm’s handling of transient material. Higher values will result in better preservation of individual transients after processing.
- When stretching percussive material, you usually want transient sensitivity set to its default value of 1.
- If transients in your audio are being “smeared”, a higher value of 2 will tighten up transience at the expense of incurring heavier processing on non-transient audio.
- Bowed instruments such as the violin and cello are especially affected by the transient sensitivity setting. If you hear a stuttering artifact, lower the transient sensitivity to eliminate it.
- When stretching percussive material, you usually want transient sensitivity set to its default value of 1.
- NOISE GENERATION (RADIUS MODE ONLY): Helps noisy material (like sibilance or snare drums) sound more natural when processed.
- This control will generate noise instead of stretching the noise that is already present in the signal and creating new tones. Higher values of the noise generation parameter will cause Radius to generate noise more often, but can cause some phase artifacts.
- This control will generate noise instead of stretching the noise that is already present in the signal and creating new tones. Higher values of the noise generation parameter will cause Radius to generate noise more often, but can cause some phase artifacts.
- PITCH COHERENCE (RADIUS MODE ONLY): Controls the preservation of the natural timbre of the processed audio.
- The Pitch coherence control in the Radius control panel helps preserve the timbre for pitched solo voices, such as human speech, saxophone or vocals. While traditional vocoders can smear these signals in time and randomize phase, the pitch coherence parameter of Radius preserves phase coherence for these signals.
- High values of pitch coherence will avoid phasiness in Radius’s output at the expense of roughness (modulation) in processed polyphonic recordings.
- Try turning this up for better results if you’re processing a solo voice or a small group of related instruments.
- The Pitch coherence control in the Radius control panel helps preserve the timbre for pitched solo voices, such as human speech, saxophone or vocals. While traditional vocoders can smear these signals in time and randomize phase, the pitch coherence parameter of Radius preserves phase coherence for these signals.
- PHASE COHERENCE (MIX MODE ONLY): Preserves the coherence of phase between the left and right channels of the processed audio.
This should be increased if there’s any change in the perceived stereo image after using Radius. It can be decreased when processing a multichannel signal where different channels contain completely different instruments. - ADAPTIVE WINDOW SIZE (ms) (SOLO MODE ONLY): Adjusts the window size in milliseconds of Radius’ Solo algorithm.
- If the adaptive window size is too small, you will hear a squeaking noise which sounds like the pitch of the audio is changing very rapidly.
- If the adaptive window size is too large then the sound will become grainy as you will begin to hear portions of it being repeated.
- Increase this if you have trouble getting good results pitching or stretching low-pitched instruments or voices.
- If the adaptive window size is too small, you will hear a squeaking noise which sounds like the pitch of the audio is changing very rapidly.
- SHIFT FORMANTS: Processes formant frequencies independently of other pitch and time processing.
- When this option is enabled, formant frequencies can be shifted independently of other pitch shifting performed by Radius.
- When Radius performs pitch-shifting without Formant Correction, it will shift these resonant frequencies along with the rest of the audio.
- When this option is enabled, formant frequencies can be shifted independently of other pitch shifting performed by Radius.
- STRENGTH: Adjusts the amplitude strength of the formant correction filter.
- SHIFT: How much formant frequencies are shifted. Typically this control can be set to 0, which leaves the formant frequencies unshifted during processing. Adjust this control to fine-tune the formant correction algorithm or for special effects.
- WIDTH: Controls the bandwidth of the formant detection filter.
- Smaller values of this control will offer more precise formant correction in the processed audio.
- Higher values will include a wider band of formant frequencies.
- Smaller values of this control will offer more precise formant correction in the processed audio.
More Information
Pitch shifting single instruments (especially bass instruments) can benefit from some adjustments to formant correction. Try enabling formant correction and moving the strength between 0.1 and 0.2. Move the Formant Correction semitones part of the way towards your pitch shift amount. For example, if you’re pitch shifting +4 semitones, move the Formant Correction Semitones between 2 and 3. This can help bring back subtle percussive elements in the original source material.
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The formant frequencies of the human voice can actually shift slightly when we sing. You can use the Formant Correction Semitones control to compensate for this. For example, if pitch shifting a human voice by +7 semitones, try setting the Formant Correction semitones between 0 and +2 for more natural results.